I found a video tutorial on how to spawn things. It’s just that it all added in an E key interaction. It’s just I don’t know how to add that the BP that already picks up items that I don’t spawn in. So here’s my question. Can I put the E key in another PB that would work from the video? that won’t error out the one in my 1st char PB. The issue with these tutorials is that they are not project related. They do tutorials on new projects. This is an issue for beginners. The video tutorial is below.
ok, I need to try and remember that I can’t all ways explain in detail so that you guys can understand me. Let me try again.
In the video there’s a part for the interaction to pick up the item you spawn in. Ok, with me so far.
The key used is the E Key. I already use that key for picking up non spawning items and add them to the inventory. can I use the E Key
is another PB other than the 1st person char. This is no other way for me to explain this. Generally, it’s about using more than one E Key in gameplay.
I can’t answer most of those questions because I don’t know. I’m not worried about spawning anything. It’s using the E key more then one time in the project.
No, You’re on the right track, In my PB when I pick up an item it puts it in the player’s inventory, and then it destroys the actor. I use the E key for this. In the video, you will see the same thing. Just one difference. He doesn’t add to the inventory. he just destroys the actor. I wish I could give you a screenshot, It is a long one. I won’t be able to get all of it on the screen. These’s a PB called Base. I’ll try and add to that PB and see if that works. I don’t really know. I have never done that before.
It’s really difficult to get what you are trying to say but to the extent i understood is that you are using or want to use the ‘E’ Key to do more than one thing right?
yeah you can do that and not worry about any sort of functionality being overridden it all depends on the context, so what you can do is once ‘E’ is pressed you need to know on which context it was pressed?
like if the player is standing in front of door and presses ‘E’ it should Open the door instead of spawning actors. you can achieve this multiple ways either by using switch on Enum, simple If-else (branches).
Yes, I know. My idea didn’t work. I have to use the 1st person char. from that video. So I guess I’ll spawn in other things that you don’t pick up. I think I’m going to have the same issue. If I spawn in Resource nodes. Like Iron, Copper, and so on. I still need to interact with it. Like to be able to do it by hand. The video on the inventory from Mark with the unreal engine. Just left out too much when he made the videos. I might have to start a new project and find a tutorial that does it all. Drag and Drop. Equipment Handling. Hotbar, Player inventory. So this forum is closed. Not much I can do.