Hi UE4 Users
I’m trying to spawn a random static mesh to a target point but am having no luck. I’ve been trying to get this working for a week now and am getting desperate.
I have created a few different blueprints. The first one below is supposed to tell the game what static mesh’s to spawn.
(BTW This blueprint is called Random Mesh)
This one is supposed to tell the game to spawn the mesh upon the player colliding with a box trigger
Any help would be deeply appreciated.
How does your two Blueprints communicate with each other? It seem like that you are getting a random integer from the array, but you are not doing anything with it. I’m in a hurry now, so there might be other problems needed to resolve, but at a first look, you should do something with the array element you just got.
Hi, thanks a lot for your response. I’ve fiddled around with it for a bit but cant seem to get it working. I’m confused with Step 3, sorry I am being useless but if you have the time could you upload an example image???