I was wondering if it’s possible to spawn a radial force component from the player character without it affecting the character itself?
Reason I’m asking is that after trying numerous ways of spawning a different actor with a radial force component attached to it and wanting it to ignore my character, I can’t do it without changing object types of various blueprints and such, so I figure the only way for my character to not get sucked in (the basic concept is a ball of sorts that sucks enemies in, but not the player character) is for me to spawn a radial force component from the character BP.