I’m trying to spawn an actor (and possess it) after the player connects, but only the server spawns it. The client remains in the default state, with the DefaultPawn.
This is the PlayerController:
(ClientPostLogin replicates “Run on owning Client” and is reliable)
This is the GameMode (the relevant part):
(VehicleSpawn replicates “Run on server” and is reliable)
I’m scratching my head at this point.