I’ve been trying to create a minimap which can be set with maxX and MaxZ (setting the numbers up, and then adding those tiles made into an array) The problem is that I want to get a specific number (like 2) and set a specific mesh for that tile.
Picture below is how I spawn the minimap with just plain tiles. I want it so i can switch out each tile with a different one.
Yeah I got the static mesh component set up in an array. Could you possible show how I would setup the blueprint to get the index of the Tile Map and then set the index to corresponding static mesh in the array?