Spawning Object (emitter) with the right rotation

A lot of things! Too many to mention, honestly.

  • all the light calculation revolves around it, the angle at which light bounces of every surface you see
  • physics calculation, think spheres bouncing of a wall at correct angles
  • is the ramp in the pic below too steep for my character to walk on?

if I make rotation from “normal” I get the rotation of the surface

Yes, here’s the normal - a vector that is perpendicular to the surface:

310px-Normal_vectors_on_a_curved_surface.svg


But there is ambiguity in it, too - you may want to include more data in the calculations.

  • I want to land this helicopter down on the surface below it using just Make Rot from Z:

Here’s what I got:

Fine, but that changed the orientation of my craft, it was pointing more to the right before.

  • if I also include the orientation of the heli:

image

I can now land like this, taking into consideration where the heli’s nose was first, and only then looking at the surface below to derive the final rotator:

If the helicopter was upside down to start with, I would need to work even harder.

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