Hi, I want to spawn VFX under my charachter, I think it works fine but I don’t know how to deal with rotation. I want my VFX to “copy” the same rotation from the place where it spawns. Please take a look at my blueprints
Fine, but that changed the orientation of my craft, it was pointing more to the right before.
if I also include the orientation of the heli:
I can now land like this, taking into consideration where the heli’s nose was first, and only then looking at the surface below to derive the final rotator:
wow, thank you so much for explaining normals! Why is it given in “vector form” if it is mostly used for the rotation purposes?Now I want to dig more into it and see how can I use it more in my project, don’t you know where can I read more about normals? Are there any info from Epics?
By the way, do you think this logic is okay to trace to the surface under the actor? Or is there an optimal way to do it?
Mainly used for direction, deriving rotators from normals is a bit of a side product. You will only need a rotator when something actually asks for it. More than often directional vectors are the way to go.
Could not thank you enough for all the thing u’ve done for the community! Thank you for detailed response. All the best to you!! Will dig into these links!!