I have a blueprint that has about 30 different niagara cascades. They are basically the same, except that they have different location (in relation to the parent actor). Instead of having to do 30 different objects, is there a way I could create them in the construction script, using some predefined vector array (that I could init with a csv file
)? I tried, but can’t find any methods that would match what I want…
Cheers,
–smm