Spawning Multiple Instances and relocating

Hi I am struck at spawning multiple actors of the same class

Scenario -
I am spawning ‘X’ actor class after spawning it should move from Point A to Point B in 10 seconds and I am able to do this functionality by spawning Whenever I need

But when I spawn the same X actor class when the first instance is in the middle of Point A to Point B Second instance is spawned and the First Instance is paused without any changes in that same location. Now the second instance is moving from Point A to Point B

Here my question is I want to relocate all the spawned actors to Point B

That happens because when you spawn X and you saved it in “Spawned Car” it replaces whethever previous X was in “Spawned Car”.
So, you either wait for each actorto reach Point B before you spawn another one, or you save them in an array

Are you expecting this? Even though the same problem is occurring

Not really. Perhaps it would be better if the “Spawned Car” did the all moving. Setting the moving logic in “Spawned Car” itself, would eliminate all problems.

EvilCleric is right. This should be in the car blueprint for most cases.

If you must do it outside of that class, you could loop it like so, though:

Thank you so much