So here is my idea.
I want to attach separate actors to different sockets on event begin play.
It works fine with one actor spawning in, but once i connect a second one to spawn to another socket, my character starts to go crazy all over the map when i test the level
why is this?
Disable the collisions of the spawned actors.
AHHHHH so simple!
Okay. Now I just have a question.
If I wanted to change these meshed later, depending on what item i want attached for upgraded etc, would it be better to attach it in blueprint as a skeletal mesh, or to spawn in this way?\
I’m designing a unicorn game, and I want the horn, tail and hair to be able to be changed depending on item pickups. Would spawn and hiding in game be better or just attaching to the character mesh sockets and then swapping them?
As long as it works, the best way is whatever it’s simpler to you. The goal is to make things work. Don’t wast time thinking too much about which way is the best.