I am using splines to preview the path the player character will take . I spawn a actor (Nav Preview) that holds the spline when left mouse is held . That actor holds the spline. I then call a function on the Nav preview actor to add meshes to the spline using Add Spline Mesh Component node . It compiles well but no meshes are visible in runtime. When I exit run time i get the following error (broken in two parts - its too long to screen shot at once)
It says that the default root of the Nav Preview Actor is not static so it cant attach the mesh. I know its something small but I have no idea what I am missing?
Thanks