Spawning location skipped

Hi everyone. I am trying to spawn an actor and then move according to my mouse position. So in order to spawn the actor at the right place, I enter a first location based on one character component link to the camera boom so it will always be in front of the player.
And then use a timeline loop to move the actor. But the program seem to ignore the first position. I don’t understand how to fix it. thanks for helping

Just curious: what’s a timeline loop?

I start learning ue for a week now, so I think google will explain it better lol

You learned how to do this in a week?

Yes, I am learning full time. Also I figured oit how to fix it. Just after spawning, I use the set mouse position. I enter the midle of my screen in the position, and it work pretty well