Hello! I am working on a set of nodes to determine know when it is a thunderstorm during a Ultra Dynamic Weather Event. And then too get a random players location (this is for a multiplayer game) and then to spawn lightning along with its corresponding sounds etc. Does anyone have any advice on how id go about doing this? Thanks!
Hello!
Where do you need more advice?
- About the lighting could be do with a Niagara effect.
- You can use camara effect to simulate a flash in the lighting view.
I found this set of videos in youtube:
let me know if is work for you.
Well the problem isnt making the lightning. I have that already with UDW (Ultra Dynamic Weather) and so my problem is, getting the lightning to flash around the player while detecting that a thunderstorm is happening. I am trying to achieve this via just spawning the lightning, and the calculating the players position and then spawning the lightning in a -1000 by 1000 square. However I am not sure how to exactly detect that there is a currently active thunderstorm within my level, I am not sure which node in UDW I would need to achieve this
If I am correct you can get the UDW actor from the map an get the current weather type.