this was a lightning spawn blueprint with a light that i added to another blueprint to spawm multiple instance of the blueprint. Problem I am having is when spawning multiple instances of the blueprint it still stays stationary. Or I get an error that the blueprint_c has incorrect transforms. Or it doesnt loop. The way i have it set it loops but not in game only in simulation. Want to spawn multiple lightning strikes over an area that will be tied into a cloud system i made. I also want to tie the event to play the lightning to be how bright the alpha gets inside of the material. Making a stormy weather sunny day system not sure how to tackle the last part but working on it. Thanks in advance for the help.
child actor component added and define what the actor is to get it to work so last part of the question adding scalar parameters into blueprint as values to use.
Ok i want to use a heightmap as vector input in world space as the transform data on the surface of a material not sure if this is possible but the way i have my material set up is the value flashes with sine waves lerped into the clouds as a different cloud render so if the value goes over say 5 from the flash i want a lightning strike to hit at that point.
Now I am thinking to add the lightning and light component blueprint to spawn a transform and take out the flashes in the clouds in the material and try to make the material lighten by the thunder. I made some volumetric clouds for testing but it seems to processor heavy to use particles for this.