I was wondering what more i need to do to make the spheres spawn in like a box style and not just the edges? Example can be seen from image below
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I was wondering what more i need to do to make the spheres spawn in like a box style and not just the edges? Example can be seen from image below
I would just nest your logic into three different for loops, one for each dimension.
Here’s a bare-bones approach. You’ll have to play with the transformation based on where you want your actor pivot point to be, but this should give you what you’re looking for!
Works great, thanks a lot! I just set the world space bool to true and the pivot works fine, can’t seem to see it on your node.
Great! Also, if you get rid of the addition with the actor location, you won’t need the world space box checked. Forgot that instances get added in local space.