Spawning in a new level player without input

Good morning, i am creating a game where there is no default pawn class but the pawn is spawned with the following code in game mode


When i finish a level it opens another , sometimes the player spawned is not possible to command, what should i check?
Best reguards

it gives me also the following errors

The PlayerController is not a valid local player so it can’t focus the widget.

Blueprint Runtime Error: “Accessed None trying to read property CallFunc_Array_Get_Item”. Node: SpawnActor Veronicaplay Graph: EventGraph Function: Execute Ubergraph Miogioco Blueprint: miogioco