Yes, I realize you are using the anim notify event. But my concern is that the setting you are doing to poke the new ammo amount into the spawned grenade, may not be set at the correct time. It is in the same frame that you are spawning the grenade and pushing the count into it. I am more comfortable inserting such values prior to the spawn completing, then the spawned actor has the values during it’s initialization. Further, I’d poke the value into the variable that serves as the default ammo count (you are probably doing that, but I mention it just for completeness).
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