So I’ve been doing some tests with the Cascade system, and I can’t find the solution to a problem I’ve encountered.
I’m trying to spawn gpu particles at locations stored in an array.
Another solution to my problem could be “deleting” the particles with alpha 0.
It’s important to say that my system uses a single burst of particles. I intend to aim this burst to specific locations.
If someone could give me a lead I would be gratefull, as I’m running low on options on my own.