After picking up Flashlight code I’m using node spawn actor from class and spawning FS Master Field, every code after the node works fine but when I put delay it doesn’t. it spawns in the world and causes desruction of a small wall and then I have the code in this photo. Both delays I believe block the next nodes to happen. Any Idea?
I used a Destroy actor (being the Blueprint) right as the player interacts with, in order for the player to not see the flashlight anymore on the table, DELAY after a destroy actor wouldn’t be able to fire the rest of the code, so by using set visiblity of the mesh inside blueprint to none while destroying it at the end of the nodes would successfully fire all the nodes