I am trying to avoid using “Cast To” when spawning a projectile from an AI Blueprint. Below is a method that seems to be working, but I am unsure if it might cause any hidden issues. Please share your comments or feedback.
Why dont you just use the Class output from the load class asset pin, instead of converting it again? But if it works, build the game, and see if you got any issues. be aware tho, that the clock shows, that it will try to load the actor until completed, the top return is for when its not completed, so if you got any error it will not continue your code.