Is there a way to add a CustomBrush_Landmass in the Layer Blueprint Brushes by using own Blueprint Actor nodes or via scripts?
Use-case sample:
- I wan to be able to spawn CustomBrush_Landmass using my own Blueprint Actor, which should also automatically add in the “Edit Layer Blueprint Brushes”. Is it possible for blueprint or for c++?
Note:
I tried spawning the CustomBrush_Landmass, but it doesn’t add any in the “Edit Layer Blueprint Brushes” of the Landscape Mode. It spawn the actor, but nothing happens.
Please share your wisom.