Spawning CustomBrush_Landmass via Node or C++?

Is there a way to add a CustomBrush_Landmass in the Layer Blueprint Brushes by using own Blueprint Actor nodes or via scripts?

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Use-case sample:

  • I wan to be able to spawn CustomBrush_Landmass using my own Blueprint Actor, which should also automatically add in the “Edit Layer Blueprint Brushes”. Is it possible for blueprint or for c++?

Note:
I tried spawning the CustomBrush_Landmass, but it doesn’t add any in the “Edit Layer Blueprint Brushes” of the Landscape Mode. It spawn the actor, but nothing happens.

Please share your wisom.

Found a solution by creating a blueprint that uses LandscapeBlueprintBrush as the parent class.

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