You have to fix that on your character editor. You can apply a preview with your weapon on the socket you want. Then you can put the good location for your gun.
The gun is already attached to the socket. I’m not spawning just the gun its a full character blueprint, so different arm mesh, animations, blueprints, camera etc.
Ideally it would be great if I could switch between default pawn classes in the game modes via blueprint. So pressing a key in gameplay would completely swap the default character BP. Would love to see if that could be done as I can’t find anything onine!
Interesting method. Right now even if the was working your not destroying the previous blue print. So when you press the button multiple times you’d end up with a bunch of the blueprints spawned but sitting idle.
Just theory here but if you did this you’d need to set life for current blueprint on key press to like .2 and the spawn and possess the actor
Very strange that theres no information regarding switching default pawn classes in the game mode via blueprint. People have asked similar questions on here and it’s never really been solved.