Spawning bullet shell particle with inconsistent results

Haha, thanks! Virtual ragequitting is the best part of VR.

And thanks for taking the time to come up with some ideas. I was going through testing the stuff you suggested, and I stumbled on the solution. It turned out, the particle system had a “emitter initial location” module, that was referencing itself in the “emitter name” field. Not sure why it only started acting weird after the particles started being killed off, but that was the cause of the problem. Disabling the module fixed the problem completely. aw yes!