I know versions of this question have been asked before, but either they do not cover my use case or (the more probable case) they do but I just do not understand UE4 enough to see what is happening. I have an actor class that I want to use to spawn in a number of cubes as the level loads (before the gameplay starts). These cubes will be used as obstacles, so I just need to spawn them in particular locations and leave them; no custom functionality is needed. I see that UE4’s editor has a built-in cube mesh under “Basic”, which looks perfect for my needs.
Is it possible to get at this built-in cube and spawn a number of them? I know of UWorld::SpawnActor
, but that requires a class that I do not know (as far as I can tell, ACube
is not a thing).