I have to make some stuff on these two variables, set a new variable in the ****** Blueprint and update the GameMode Blueprint value of the other two integers.
Unfortunately, I can’t seem to be able to read the variables in the GameMode Blueprint. When in debug mode, i see “not in scope” in the values of the integers i have to read.
2:
At another location, I spawned another blueprint. For some reason, the spawned Blueprint has not collisions (if i manually place the Blueprint in the level, collisions work fine. The Y location of the spawned Blueprint is -1 so it is fine.)
Hello,
For your first trouble, i have only ideas to try, but i hope that will help a bit. First i would delete the sequence and set variables in same line than save check to avoid parallel issue. Then i would check that the save check doesn’t erase the variable set. (if there is a load ofr example)
About your collision issue, have you try to drag a wire from spawnactor and use a set collision ?
Edit : And if you talk about parent blueprint, you’ll no more have banned word issue