The plan is to initially spawn all players without having a team assigned to them (team: None seems to be an option), in pre game and ongame start
Once game has started, I want to have players to do the classic team selection using a team/class selection device, once teams are selected, players spawn in game room every round.
I’m having issues with spawning the players
Island Settings:
Max Players: 4
Team Size: 2
Teams: Free for all
Spawn room:
4 Pre game spawners:
Use as Island start: true
Player Team: None
Enable during phase: always
Priority Group: 2
4 Gameplay spawners:
Use as Island start: false
Player Team: None
Enable during phase: Gameplay Only
Priority Group: 1
Game Room - Once teams are formed, the players should spawn there every round
4 Spawners as well, didnt configure yet.
Current Result: all players spawn in sky and land.
Can’t figure out the spawners configurations, seem to require a level of witchcraft that’s beyond me.
Hello @King_Calculator
I’ll let you translate my answer, I’m french, sorry.
Dans les solutions faciles à modifier :
As-tu vérifié que chaque plaque était correctement activeée lorsque le joueur doit apparaître dessus ?
Est-ce que tu as vérifié les paramètres de ton île ? Les joueurs ne doivent pas apparaîtrent dans le ciel par défaut.
As-tu mis des plaques différentes pour l’avant jeu et le jeu en cours ? Dans ce cas là, essaie d’en mettre 4 pour l’avant jeu et 4 pour le jeu, ou seulement 4 en tout.
Sinon, tu peux essayer de “tricher”. Tu peux demander à ce que tous les joueurs apparaîssent avec la classe 1 sur les plaques, en paramétrant cette classe par défaut.
Puis avec ton système d’attribution de classe, tu pourras les emmener vers d’autres classes, ou d’autres équipes directement.
Dernière solution, je t’invite à regarder des tutos youtube, pour apprendre à paramétré les plaques lors d’un avant-jeu, c’est vraiment utile !
I think there is problems with using no team with a team enabled game
I don’t know for sure but it seems like the game will automatically assign players to teams.
Maybe this happens at game start.
If you use Dynamic Teams in Island settings the players may get automatically assigned to team 1
But you need to use Dynamic teams for your control of them, otherwise the game will automatically assign the players to split evenly.
What you may have to do is set for 3 teams, with team 3 being the lobby team
I’m not sure about this, but if I remember correctly setting your island start spawnpads as Player Team 3, will start the players off in that team…not sure…old unreliable memory…
Maybe just change them on player spawned event.
Also set your Enabled During Phase for gameplay spawnpads to always (unless recent updates have fixed a minor issue with this)
This is correct @Hardcawcanary - When a game begins, players are automatically assigned to teams.
Creating a global team for players to be switched to at game start is the only solution for this at the moment. Since they are automatically assigned to teams, if you set your player spawner pads to team 3 - they will spawn in the sky. It is important to note that the first player that spawns in the game is always assigned to team 1, from my experience.
Set only 1 player spawn pad to team 1, and the remainder to team any.
This is not necessary however helps if you need to call specific events at the spawn of the first player. They can help initiate events to enable devices at the start of the game, etc
Hopefully the tutorial will give you an idea of how to solve your issue. Hope it helps!