I’m making a local co-op game for a uni project and trying to spawn and possess four pawns using the following blueprint:
however this doesn’t work and comes up with the following error:
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item2 from function: ‘ExecuteUbergraph_Shock_GM’ from node: Possess in graph: EventGraph in object: Shock_GM with description: Accessed None trying to read property CallFunc_Array_Get_Item2
this error appears three times, on the screen, only one character appears possessed with the other controllers having blank screens.
any help or clue would be appreciated!