Okay, here it goes. I could have actors (items) in the level and pick them up just fine. However, I added a Projectile Movement Component so that when it spawns into the level it moves just a little bit away from the character. For some reason, I can no longer pick up the item. When debugging it, it stops at the “Name == Name” Branch. What’s going on here?
If I remove the Projectile Movement component, everything picks up fine. I’m so confused. So in order to spawn these into the level they have to float in space and not move at all?