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Spawning and adding a second attack

Yeah it’s me again ^^

So I was wondering if anyone here knows a little bit more about spawning the dinos you create and to like replace the vanilla ones with your modified dinos to spawn.

I need both variants actually.

I would like to let my Thyla spawn instead of the normal vanilla Thyla and for example as well my own Unicorn than the vanilla one.
So far, I made a new dino entry and copied as well the spawnentries for those dinos.

What I have done then, was adding the dino entries in the blueprint of the mod itself under additional dino entries.
Afterwards I looked for the NPC section in it and placed them in remap npc entries… my question now is, is that already enough or do I need to do more?

And how do I make it for dinos, which shouldn’t replace anything, but should spawn themselves?

And another thing I am struggling with… I want to add a second attack to a hyeanodon which is rideable, though no matter what I try, it won’t do anyhting. The first attack works fine. I deleted all other animations it had like jump attack and all and added a new attack which should let him howl when i click the right mouse button… but sadly nothing happens. Anyone knows if there is anything else I need to change to add a second and maybe a third attack to a dino while ridden?

Thanks for your help!

That remap NPCs should be enough to get it to take over spawns.

As for making a second attack.
Look at pretty much any other flyer.

Plus I think it was P0k3r made this video.
https://youtube.com/watch?v=wf5Y8G9sqg4
Some things to remember, each attack needs to have an animation with it, or it doesn’t seem to work. (This is from personal experience.)