If it is that then it sadly hasn’t worked how does this node help as isnt it just telling it to do what i am currently doing N amount of times ? cant be this simple surely ?
Don’t random int, you want to do it in order don’t you? You also don’t need to ++ your Update Array, I’m not sure you need that variable. Your array has a length of 3, so 3 should be in your DoN or you use Length off the array node
DoN allow you to execute something N amount of times before you have to reset it. Every time you execute a DoN, the counter ++. The counter is controlling what Index of the array to spawn, it starts at 0. The -1 is because I am unsure if the counter ++ at or after executing, you have to test that yourself
That DoOnce doesn’t have a reset, you are only going to be able to execute once unless you reset it after spawning.
You also have 2 other execs plugging into your SpawnActor, bypassing your DoOnce and DoN which would explain why multiple things are spawning