The game I’m building uses “cards” as equip items. I created a struct for all the different variables a card might have, and then a datatable from the struct to be a library of all the potential cards in the game.
Put simply, what I wanted was to be able to drag the card actor class into my level, and then in the details panel have a drop down list where I choose which card that individual actor is. So I can spawn any card from one actor class, and alter the individual like you would any other parameters.
Enemies and chests and stuff will also spawn cards further down the line, but I just wanted to be able to quickly generate a couple of specific cards, with details from my datatable to have something to work with while I build the pickup / inventory / equip / character stats stuff.
I’ve tried the method outlined here: https://answers.unrealengine.com/que…tails-pan.html but I don’t get the option for the Fdatahandle stuff, despite checking that the .h file is correct, which was disappointing, but that thread is 6 years old, so it’s no wonder things aren’t exactly the same.
https://i.imgur.com/jyxfvqs.png this is the basis of what I was working on. Do I need to interrupt the sequence in the middle and cast to the details panel somehow? Or it this whole thing much more complicated than I’m trying to make it?
https://marketplace-website-node-lau…en-game-items# I also tried the resources detailed here, but I think that’s just a more efficient way of going about the same process I was trying anyway, and has essentially the same missing step, and unfortunately the server is down on all those links so I can’t check through the literature.
Any help would be lovely, thanks guys