I currently have a vehicle set up with a ortho view scenecapturecomponent2d on a spring arm, driving around a large map. I have created a minimap widget and set that up to toggle on and off. I want to be able to click a point on that map, and spawn some actor, like a cube, at the world coordinates that the click on that map corresponds too. I have tried to implement a few transforms, but they seem to come up short. Currently i am trying to use the camera view to grab topleft and bottom right points to orient, but that doesnt seem to be working, atleast not in the ways ive tried.