I’m trying to simulate an environment where I would like to spawn meteors from air and destroy the landscape using chaos destruction. Can someone guide me on how to spawn these meteors from air. I’m a beginner with the unreal. So any help would be appreciated. Thanks in advance.
Try seeking out how to make a Projectile! They don’t have to come from a weapon or even a player- a projectile is great for anything that should spawn with a directional movement. You could create a Blueprint Actor that you drag in and it uses a random location between A and B as a spawn point, then “SpawnActorFromClass” to make your Projectile Actor (meteor) spawn.
Hi @Mind-Brain Thank you for your help. Will look into this and hope it works. Any idea how to destroy the actor after collision if the collision preset is set to overlapalldynamic as I want the projectile to damage the wall using chaos destruction. Thanks