Is there any way to spawn a Blueprint Actor in the editor (so before the game actually starts)? I understand the reasons behind the restriction of using the ‘SpawnActorFromClass’ node in the construction script, but right now that would be the exact functionality that I am after, I would manage the lifetime of the spawned actors myself. Searching on the forums, I found a solution that suggets to use the ‘SpawnActorsFromClass’ node in a function, and call that function from the construction script, however it doesn’t seem to work anymore, the created actor will be null (so I guess it doesn’t get created at all).
For certain reasons, I do not want to use child actor components for this, so I would be really happy if someone could come up with a solution/idea.
I believe you can Copy/Paste the SpawnActorFromClass node into the CS. Not sure if that is still possible but give it a go? The last i heard is that they left the ability to copy/paste it in for this exact reason, if you understand the consequences of doing this and you are prepared to manage the spawned Actors yourself.
Thanks for your answer! I tried every trick I could come up with, including the one you have mentioned, but unfortunately I’m getting a 'Conflicting nodes substituted during paste!" warning, and the node doesn’t appear.
Thank you very much, it seems like this is exactly what I am looking for! I have heard about it, but never checked out properly what is it for, it definitely was a mistake.