Currently, I managed to make save game to save spawned actors and their transforms.
My issue is that when I spawn those actors on load, they get thrown all around the map due to collision on spawn point ( I guess ).
Is there a way to somehow spawn them correctly without getting them spawned on the same point, but on the exact saved transform ?
The spawn actor node has a dropdown where you can choose the collision behaviour.
Not sure if I get this. If you feed them unique saved transforms, why would they appear in the incorrect positions in the first place? Consider attaching a screenshot of the method you’re using.
Hey, thank you for replying. I managed to do this by using teleport and exact location array.
Now, I have another issue. On the image below, I did set up the load function ( it seems wrong ) .
When I press load, the level name, actor locations print but there are no actors on level, they do not spawn in level.
For anyone that has similar issue, on this specific BP, actors are spawned, but in the wrong level, adding a short delay after open level will spawn them in correct one