Spawning actors during runtime ahead of player character (top down view)

I am working on a top down space game. I have a sphere collision around my actor that I randomly spawn 100 “stars” into at the beginning. Now when the player moves, any star that leaves the sphere, it gets destroyed. I want to also spawn a new star on the other side of the sphere directly ahead of my actor. The problem is, trying to figure out where my actor is facing. I tried using Get Actor Forward Vector, and this works adding to the X vector, but only works if the actor is going “north”. If I turn then the stars still spawn to the “north” of my actor.

I have also tried making a box collision that is attached to a spring arm (keeping the box always in front of my actor at a specified distance) but this too suffers from world location. When moving “north” it works fine (I randomly spawn the stars in the Y vector of the box using extents,) but when I turn the extents stay the same so all the stars start spawning in a line ahead of my actor which is now traveling along the Y axis.

What I want is the stars to spawn randomly in front of my actor. I tried to get a picture onto Imgur to illustrate, but Imgur is not working. Will try to upload later, but if anyone has a grasp of what I am looking for and maybe an idea how to help, please let me know.