Spawning actor problem, but still accessable?

I found the problem: when I set the default for the boolean value that determines whether or not the item is a weapon in Equipment.cpp, I’d mistakenly put “bool bIsWeapon = true;”. This, of course, doesn’t cause any errors when compiling, so I hadn’t noticed it. Removing “bool” fixed it and everything now works as expected. A stupid mistake, to be sure.

Thanks for taking a look at the question. Though I found my own issue, your comment pointed out my need to write clearer questions in the future.