Spawning actor player position

I am spawning an actor at the current players position but by the time the actor is spawned the player is further away and I want it to be spawned at the player. That probably didn’t make sense so I’ll explain it slightly differently. In games like Diablo 3 when you use magic the magic is spawned at the character location and even when your moving it is spawned at your location but in my game when I spawn the actor and I’m moving it is spawned behind me.

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could you post a some images of it happening too

its cuz when you move its spawning at the current position u were when u pressed,as attach the particle to the actor

i had to set the scale on my actor but you can skip that!

but i recommend unless you want it attached to a socket attach a collision or an arrow or something to your mesh and attach the actor to that I’ve run into less problems and a little more control doing that instead

When I did that I just don’t shoot anymore