Spawning actor in same location of pawn not triggering collision

Hello everyone, i’m finding myself into a weird status.
I’ve made different “bullet-like” actors which i can spawn at the press of a button.
Once they collide with another actor they inflict damage and destroy themselves.

I made several copies and made different kinds of theese items which all seem to work.

The problem is, i’m trying to make a different one.

I want to spawn an actor of cylindrical shape near at the base of my pawn, and to deal damage to every other actor (which is a pawn) it collides to.

The problem is. i can spawn it fairly easily, but the collision does not activate.
At the moment i’m just using a cilindrical static mesh component with “Overlap all dynamic”.

This is the same workings of all my other “projectiles” but they spawn a bit far from the pawn and seem to work just fine. This one, spawning “inside” my pawn seem not to work, looks like it loses che ollision or is simply incapable of recognizing it.
Another thing is the bullets usually moves, this one stays instead flat and static. yet when i walk over it with other pawns i’m not getting the event i think i should get.

Any idea?

Which blueprints should i share in case it’s needed?

Solved, i was using a cylinder with 0 collisions points, silly me.