I have been trying to solve this problem now for 2 days, and i have also been looking online for help and found not right much.
i am currently working with blueprints to make a little puzzle game, a little bit like infinifactory. However i have run into a wall trying to figure out how to place blocks / parts so they snap to a grid, every 100 on X, Y, Z. i have tried using Floors in combination with Line Trace’s and im just completely lost on what to do. here is a screenshot of the section of blueprint in question:
After a little bit more of playing around i changed the above Floor to a Round, and now it lets me place blocks perfectly but only on +axis (+X,+Y,+Z), i guess i need a way of doing the negative also.
. For grid, you may can spawn on event begin play a grid of boxes and use it as spawning location. (Same idea as what i posted before, like grid in puzzle project) but if you can use nearest actor, it is cool. I hope for you that you will not get stuck too long.
i think i know what you mean. and this would work with what i am trying to do, however figuring out how to get the correct offset from the existing actors (depending on what face is nearest and what direction etc) will be tricky
also thank you for your help so far it is much appreciated