yes you should look at the content examples for pickups. it shows parenting of objects
I’m creating a grid of tiles (each tile is an Actor). I’m planning a fixed camera angle, and would like the grid rotated 45 degrees.
Rather than rotate and position every tile, is it possible to spawn the Actors as a child of a parent object? I could then set the rotate on the parent object/actor transform.
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Thanks I tried this, and while trying to set up I stumbled on solution using ‘Attach Actor to Actor’, not sure why I missed that.
Solved by creating a Actor BP and placing in the world, then using ‘Attach Actor to Actor’ after ‘Spawn Actor’.
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