I am trying to spawn a widget from a class that derives from object, when I compile I get the message: “Pin World Context object must have a connection” however the create widget node has no such pin and I am unable to expand it like with other nodes.
Is there any way around this? If needs be I can rework part of my code but I’d like to avoid that if possible.
Hmm, never tried making a widget like that. Seems you can’t create a widget from the object base class. Looks like you need to reparent this BP to an actor class.
World Context Object is a hidden pin. It’s required for nodes, which do need a world to work, and evidently, Create Widget is one of these, meaning you can’t use it from any class, that provides no world (and UObject does not).