My projectile is already set, I did it by C++ code. In my Character.h I call the projectile using
TSubclassOf<class AProjectile> ProjectileClass;
In the Character.cpp I use an if statement to check if my ProjectileClass is true, but is not.
My projectile is already set, I did it by C++ code. In my Character.h I call the projectile using
TSubclassOf<class AProjectile> ProjectileClass;
In the Character.cpp I use an if statement to check if my ProjectileClass is true, but is not.