Spawning a projectile

I’ve found out i didnt used i had a Typo:

// ---------------------Wrong one --------------------------------------
UPROPERTY(EditDefaultsOnly, Category=Projectile)
		TSubclassOf<class Projectile> ProjectileClass;


// ---------------------Good one --------------------------------------
UPROPERTY(EditAnywhere, Category = Projectile)
		TSubclassOf<class AProjectile> ProjectileClass;

Look at the name of class,
(names are different then before, rolled back in previous version)