Im trying to get a particle effect to spawn and play until death on a creature that the player can kill in the game.
So pretty much, player kills creature, absorbs creature and then plays particle effect and then creature is destroyed (removed/destroyed off map)
Im wondering if anyone has had any success with this.
Ive tried doing it BP and with notifiers but since there is no death animation, just rag doll pysx, I have no idea how to trigger the particle at the characters location.
There will be a lot of these creatures in the map so they need to be able to be located or spawned on the mesh.