Hello,
I’m trying to create a python script to spawn a directional light in the scene. Currently this is what I have:
sun_class = unreal.DirectionalLight(outer=None, name='Sun')
sun_location = unreal.Vector(0.0, 0.0, 500.0)
sun_rotation = unreal.Vector(0.0, 0.0, 0.0)
unreal.EditorLevelLibrary.spawn_actor_from_class(sun_class, sun_location, sun_rotation)
But I can not have "outer’ to equal ‘none’. What do I need to replace this argument with to satisfy it?
Here is the API source I referenced:
https://docs.unrealengine.com/en-US/…onalLight.html
UPDATE:
I’ve resolved this issue by changing to
unreal.EditorLevelLibrary.spawn_actor_from_object