I am trying to get my character to spawn into a specific grid at runtime on a world partition map. The spawn system I have works correctly on a normal map. When I transition to the world partition map the character spawns in the center of the map no matter which location I leave from.
I made a spawn actor which placed on the world map but it will not spawn at the location I have set.
This is what I have set for spawning in the character on the world partition map level blueprint. Any advice on how to handle this would be appreciated. And thank you in advance.