Spawning a character at runtime to a specific location in a world partition level.

I am trying to get my character to spawn into a specific grid at runtime on a world partition map. The spawn system I have works correctly on a normal map. When I transition to the world partition map the character spawns in the center of the map no matter which location I leave from.
I made a spawn actor which placed on the world map but it will not spawn at the location I have set.


This is what I have set for spawning in the character on the world partition map level blueprint. Any advice on how to handle this would be appreciated. And thank you in advance.

This is not spawning. Minor point.

I’m assuming your player is coming from the game mode? Or have you placed them in the level somewhere?

If it’s coming from the game mode, there’s a chance that the player doesn’t exist when this code runs. It might be worth waiting and looping until you definitely have the player.

Try putting a print string on the ‘cast failed’ and see what you get.