I’ve got an issue I wouldn’t think would be an issue. The link above is the blueprint code that is plugged into Event Tick.
I am spawning one actor after another that is dropped, as in the player presses the input to drop one, then the next one is spawned and they press the same input to drop the 2nd, then the 3rd should spawn and can be dropped the same way. The 2nd actor does spawn and drop the way it should after the first is dropped but the 3rd won’t spawn at all. I know I don’t NEED to cast to it at the end of the code, it is simply supposed to check if the bool is true and do it. Why would it work once but not twice?
Hi man,
reading your blueprint i dont understand why you use it in the tick event and what are functions “add 2nd drop”.
I suggest you to leave out the Tick event.
Just make a custom event with a boolean with a cooldown delay?
This prevent to spawn when cooldown is active.
This helped set me on the right track. I didn’t even know about the enable input function, which was a hurdle in this case since the code is on another blueprint.