It works in 4.24, but in 4.25.3 i get this Error. If i deactivate AutoDestroy, has same Error.
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_SpawnEmitterAtLocation_ReturnValue". Blueprint: Spieler Function: Execute Ubergraph Spieler Graph: EventGraph Node: Bind Event to On Particle Collide
EDIT: The first or last particle is spawned. It’s available in a ForEach loop. Maybe it cannot bind all the particles in one loop.