SpawnedActor Splits Mesh and Capsule

If I place this blueprint in the scene it works fine, but if I spawn the Character the capsule will move independently of the mesh which will be stuck in-place (but the animations update as the capsule moves).

Notice how the capsules for all 4 actors have clumped together as their navigation intended them to. Auto Possess AI is set to “Place in world or Spawned”. The only way I can get it to work is by running it in simulation mode and changing the Auto Possess AI to anything, this will immediately teleport the mesh to its capsule’s location and it will work as intended after that. I’m at a complete loss. Please help!

Actually updating the character during the simulation in any way will immediately fix it.